Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. If you want a military group go for quantity. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. How in the world so you only have one admin? Not as much as with Austria or Ottomans. Create an account to follow your favorite communities and start taking part in conversations. It is more viable and basically necessary in MP. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play Its not too hard if no one has formed Bharat or Hinudstan yet. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. Press question mark to learn the rest of the keyboard shortcuts. if you're going for WC, you should go Exploration + Expansion + Religious. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. The loyalty is a product of liberty desire and . Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. Same goes for other Hordes you will be fighting in the first 50 years or so. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. eu4 ethiopia ideasis ora king salmon safe to eat. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. The start changed a little bit. Or to replace some of + speed bonuses, which are pretty crappy. Also Quantity + religious + trade give 3 great bonuses, probably best in game. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. JavaScript is disabled. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Don't stress out. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. Eh, I prefer to hit Kazan before Novgorod. Russia and Quantity? Press J to jump to the feed. New comments cannot be posted and votes cannot be cast. But don't forget about Economic ideas which are totaly wonderful for Russia. But it becomes another level of pain with Muscovy. New comments cannot be posted and votes cannot be cast. Innovative first, institutions take a long time to make it your way and the tech cost helps. It is not worth it to play colonization game as Russia. If you go quantity over aristocratic. So too shall the Rus'. Welcome to Formables Expanded! It may not display this or other websites correctly. Try NOT to fight their army and let your subjects do it for you. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. Not at all as with France in 1.6. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. Deus Vult CB is the best till you get Imperialism CB. It's so good as Russia, literally infinite manpower. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. Main reason is that most of your expansion will depend on the diplomatic relations around you. I really like defensive and trade as Russia. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Why would I need administration ideas as Russia? And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. Quantity then religious then trade. Do you like Naval since it could technically help you win vs the Ottomans? Where's Quantity? Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. It draws in the petty states around it and its ruler envisions a new Rus'. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. This page was last edited on 12 April 2022, at 12:12. Declare on a small tributary and full siege (even assault) them. Playing with normal or historical nations. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. The Sun Never Sets on the Indian Empire" . Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. It will be a very tough war, which you can potentially win. I want the extra points. And my leaders haven't been bad either. Keep the center of trades for yourself though. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. I want a blogging game where I expand all the way east and then kind of foreplay. Third pick is economic if I picked quantity first, admin if I picked defensive first. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. Fight few battles with Ming armies. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. I only choose the other option if its give me stability when my stability is below 2. Why everyone argue so much about Economic ideas? Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. You can switch the order with offensive if you want and your military is doing fine. Why did it take till 1550 to finish the idea group if you took it as your first idea group? At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. It also exists in campaigns started in 1525 or later. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. on Paradox technology, Legal Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Heres what I recommend-. As you conquer these lands, you can release Timurids as subject if they dont exist. 3 colonizers would allow to colonize Siberia with tremendous speed. Early game- Icon of St. Michael for more manpower recovery and discipline. A.E.I.O.U: "All the world is subject to Austria." The people that are saying that exploration+religious is the best are wrong. Religious is probably going to be your first idea group. Influence too early. Very good guide, Medicles. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). I even take economic from time to time, but only to roleplay. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. You will simply just take all the land through peace treaties later. The combination of Orthodox with Religion is very strong. The dude is only making one admin mana at the moment. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Press question mark to learn the rest of the keyboard shortcuts. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. Questions, Paradox Religious why? Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. You dont even need Alaska, Siberia is enough, trust me. I don't care what people say but I go trade for my first diplomatic. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Trust me, you dont need it. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. In the Age of Absolutism abilities, select the +1 Absolutism. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. I didn't make my mind on this question. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Why not both? If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Religious helps with stability and deus vult is op. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Reddit and its partners use cookies and similar technologies to provide you with a better experience. For a better experience, please enable JavaScript in your browser before proceeding. In MPs, I'd suggest going for 4 military idea groups. Is +10% Morale a bad policy? Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. Make sure you do this while in the Age of Discovery. Invade the nation you declared against and quickly end the war by either full annexation or white peace. What to pick as Muscovy early on? I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Take the Russian ideas, they are better than Muscovys. Like an eastern power probably. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. They might be allied to Uzbek, but you should be able to take them on too. More merchants, better merchants, more trade power in general. Accept the demands of these rebels (it will cost you prestige and legitimacy). Choose to get more patriarch authority almost every time. The CB alone is worth the whole idea group. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. Plus it's another manpower boost. They all are top tier policies. I'd agree with you with any other religion but Orthodox. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Valve Corporation. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. You can be so rich you can actually spawn global trade with this setup. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Now a new and arrogant city of the north is on the rise. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. At any rate, I'd recommend religious second, as you said. The best way to achieve this is by the Court and Country disaster. Ming is your enemy on the east. Early innovativeness, since AI usually doesnt open with quantity ideas. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. 2008 redeem team starting 5; who is sarah davis married to; Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. Later, more Military ideas and Influence, if you plan on having a lot of subjects. In terror our people fled the plains of Rus' and went north. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. I also stabbed up once. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. And Artillery ideas. Break royal marriages till your stab is -3. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. The base is 3. These are the easiest wars you will fight. This will require a lot of diplo points. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Ming will want to white peace after a while. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . If played correctly, Prussia can dominate Central Europe and the rest of the HRE. A Rus' centered in Moscow and not Kiev. You must log in or register to reply here. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. warren central student killed 2022. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. Taking on Uzbek, Nogai, Kazakh, Siber is easy. Jucoy 2 days ago. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. 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